Classroom Management
Class Dojo is a nice background program to have up during class to keep track of both positive and negative behaviors. It has a timer feature that can either be used for test taking, or waiting til those kids get quiet! You can also graph at the end of the day or week the types of behaviors you had to deal with and which kids stood out for good or bad. Here is a screenshot of my fictional class:
Additionally, here are some behavior plans that I have used myself:
CHAMPS: Center activity behavior, Helping hands, Accepting responsibility for actions, Mealtime interactions, Play behavior, and Shows respect. This is a reward system in which the student gets a sticker for doing well in each of these areas throughout the day. We start small, so the student will get a reward at the end of the day for getting, say 3 stickers by the end of the day, and eventually we work our way up to expecting stickers in all 6 areas.
Pyramid of Choices: I had a student that was not at all motivated by extrinsic rewards so I had to change the usual behavior plan. I created a Pyramid of Good Choices and a Pyramid of Bad Choices. Each had 5 levels. The Bad Choice Pyramid had mild to increasingly severe behaviors that were typical of the child. If the student made a top of the pyramid bad choice, or repeated offenses of milder bad choices, he reached the big black X at the top of the pyramid, which resulted in a consequence of Mom's choice. The Good Choice Pyramid worked the same way, only the top resulted in a Reward of the child's choice. This behavior plan really relies on the cooperation of the family at home.
CHAMPS: Center activity behavior, Helping hands, Accepting responsibility for actions, Mealtime interactions, Play behavior, and Shows respect. This is a reward system in which the student gets a sticker for doing well in each of these areas throughout the day. We start small, so the student will get a reward at the end of the day for getting, say 3 stickers by the end of the day, and eventually we work our way up to expecting stickers in all 6 areas.
Pyramid of Choices: I had a student that was not at all motivated by extrinsic rewards so I had to change the usual behavior plan. I created a Pyramid of Good Choices and a Pyramid of Bad Choices. Each had 5 levels. The Bad Choice Pyramid had mild to increasingly severe behaviors that were typical of the child. If the student made a top of the pyramid bad choice, or repeated offenses of milder bad choices, he reached the big black X at the top of the pyramid, which resulted in a consequence of Mom's choice. The Good Choice Pyramid worked the same way, only the top resulted in a Reward of the child's choice. This behavior plan really relies on the cooperation of the family at home.